IAN G. CHANG
Real-time VFX artist from Chile with over 6 years of experience working in the video game industry.Skills – Real-time VFX authoring and implementation, Unreal Engine, Unity 3D, Blender, Substance Designer, Material Maker, Photoshop, Krita, Version Control.I'm interested in teaching Game Art with FLOSS (Free/Libre Open Source Software) tools.Check my resume 🗎 here and my portafolio over 🗁 here.For business inquiries, please contact me at in@live.cl.